Tuesday, May 18, 2021

Top 11 Best Open Source JavaScript Game Engines

 This tutorial we are going to discuss on Best Open Source JavaScript Game Engines. Javascript Game engines work fast with a compatible browser, hardware, and software a developer uses. There are instances of using 2D and 3D games in game development companies all over the world. To learn web development, it is the best start with 2D platform-based games. The best open-source JavaScript game engines used by beginners and experts like a most.

Top 11 Best Open Source JavaScript Game Engines

The truth is, since the introduction of the JavaScript WebGL API, modern browsers have intuitive capabilities that enable them to render more complex and sophisticated 2D and 3D graphics without relying on third-party plugins.

You could start your web game development journey with pure JavaScript, which is probably the best way to learn if you’re a beginner.

1. Backbone Game Engine

Backbone game engine is an elementary html5 canvas game engine based on Backbone and it is solely for 2D platform games. This engine is made for mobiles, it runs internally in CocoonJS canvas plus. This means that users can switch between a native app with a core system of IOS or Android. The factors or features that are created on the backbone are:

  1. Occasions
  2. Versions
  3. A bundle of similar features
  4. Work passed down to the next version
  5. Consistency


  • Built on Backbone. Events, models, collections, inheritance and RESTful persistence. Why reinvent the wheel?
  • HTML5 canvas only. No jQuery, as little DOM manipulations as possible.
  • Mobile optimized. Build to run on mobile devices with transparent touch and viewport support. Everything is optimized for maxium frames per seconds (FPS).
  • Go Native with CocoonJS.. Built to run in Ludei's CocoonJS canvas+. Deploy native on iOS and Android.
  • 2D platformer. Built with side-scrollers in mind. Built-in classes for sprites, sprite sheets, characters, hero, quad-tree collision detection, world and editor.
  • No compilation. You don't need to install node, grunt or whatever else. Just code and press F5 to run.
  • No server required. Fork this repo and your Github site is up and going. Create your own game and point your friends to it. Rebase to pull in latest engine updates.
  • Built for mobile. Conceived to run on tablets. Share your URL with Mom so she can add it to the home screen of her iPad.
  • Take if offline. With HTML5 Application Cache, your game runs offline. Perfect for taking it on the road or on a fishing trip.
  • Save state. With HTML5 Local Storage, save where you are.
  • World editor. Conceived for tile-based games, comes with a world editor. Place your tiles and characters, then hit play to try it out. Hit save to save your world.

2. Crafty

Crafty is a sort of js game library that assists users create and make their own games through a structural manner. Craft has got some interesting features.

  • There’s no requirement of an inheritance feature since the library is stocked neatly with individual slots of game organization, in terms of the element.
  • It gets easier to bind the event system, especially for customized events. It allows users to use the event binding feature to boot events immediately.
  • There is no requirement to manipulate DOM or other custom routines in this js library.

3. Quintus

Quintus is another simple format for newcomers to learn and use, Quintus is compatible with your iOS or Android system, pc, or other devices. Quintus is an easy-to-learn, fun-to-use JavaScript HTML5 game engine for mobile, desktop and beyond.

The Quintus engine is an HTML5 game engine designed to be modular and lightweight, with a concise JavaScript-friendly syntax. In lieu of trying to shoehorn a standard OOP-game engine structure into an HTML5 JavaScript engine, Quintus takes some cues from jQuery and provides plugins, events and a selector syntax. Instead of a deep single-inheritance-only model, Quintus provides a flexible component model in addition to traditional inheritance to make it easier to reuse functionality and share it across games and objects.

4. Jaws JS

Jaws game engine had its initial run with canvas, however, has been developed to support normal DOM-based sprites within the same sort of API. Its core is html5 and is also a 2D game Lib. This game engine is best compatible with classic retro games that have a scrolling narrative, games like these have a handful of animated sprites (sprite-sheet) there’s a basic feature of Jaws that detects collision of rect, circle and it works smoothly for most parts.

Jaws is well suited for “classic” side/top scrolling games (tile based or not) where you have a number of sprite-sheet-animated sprites. Jaws comes with basic rect-vs-rect/circle-vs-circle collision detection that works well in most cases. If you have tons of sprites (for example, a bullet hell schmup) you probably want to use a physicslib like Box2D or spatial hashing like quad trees to speed things up. Jaws use of canvas makes pixel perfect collisions and worms-style terrain relatively easy to develop. If your game is very GUI-heavy you might want to base your game on pure HTML-elements instead of canvas-sprites.

5. Darling.JS

DarlingJS is a dual component with entity based js game engine, it has got dependency injections along with fundamental architecture. This is easily used by new users as it does not charge the user, it’s a free licensed game engine, a deal like this is favorable for developers starting on creating a game or application.

The dependency injection in Darling.js allow you to declarative describe how your application is wired. And any component which doesn't fit your needs can easily be replaced. Separates the functionality and data into individual Systems and Components that are mostly independent of one another. So composition is used instead of inheritance. Also group components and system in Modules that can be plugged to game application.

6. PixiJS

PixiJS is an amazingly flexible and fastest 2D rendering library. With PixiJS you can create interactive and visually pleasing graphics which also has support for cross-platform applications. 

The Pixi renderer allows the programmers to harness the power of hardware acceleration without previous knowledge of WebGL(it also supports a Canvas Fallback). However, it doesn’t come with an inbuilt physics engine. It is a free Open Source library, with a hugely supportive community driving its growth. 

 7. Phaser

Phaser is great for the development of cross-platform game applications. What’s amazing is that it uses both a WebGL and Canvas (for the devices which doesn’t support WebGL) renderer internally and can swap automatically between them based on browser support.  

Phaser supports a wide range of plugins and backed by a huge community of developers building games with Phaser. Currently, it’s one of the most starred game frameworks/engines on GitHub. JavaScript or TypeScript can be used for development.

8. Babylon .js

Babylon JS is an incredibly powerful, beautiful, and simple rendering engine.  It gives programmers the power to create almost everything, ranging from animated logos to completely interactive 3D games, in your browser. 

Although it’s not exactly a game engine rendering engine as it’s made specifically for visualization purposes still you can build powerful games with it. It has strong community support due to its active and helpful developers. It comes with a playground for testing things out before going into development.

9. Melon.js

It is a very beginner-friendly, light-weight, and powerful HTML5 game engine that empowers developers and designers to focus on content as it integrates the popular Tiled map format. Its main focus is on providing a plugin-free experience(it does not rely on anything else, except an HTML5 capable browser). 

It implements lightweight physics to ensure low CPU requirements. It is a free open-source project supported by an active community of enthusiastic developers.

10. Kiwi.js

It’s really easy to use open source game framework for making games that run on HTML5 browsers. Its main focus is on being fast as it has accelerated WebGL rendering. It uses the Cocoon.js framework for deploying games to mobile devices as native apps.

11. Three.js

The main goal of this project is to make WebGL easier to use. With three.js you can work with WebGL with really fewer lines of code. Along with WebGL as the default renderer, it also supports Canvas 2D, CSS3D, and SVG renderers.

This is all about Best Open Source JavaScript Game Engines. Thank you for reading this article, and if you have any problem, have a another better useful solution about this article, please write message in the comment section.

No comments:

Post a Comment